![]() For each other D&D skill add the appropriate Savage Worlds skill at d4, or raise it another die type. Listen would increase the Notice skill to d6). If a D&D character has proficiency in any skill like these increase it one die type per skill (e.g. Other Skills All characters in Savage Worlds start with the following Skills at d4: Older d20 Systems For older versions of d20 systems, Fighting and Shooting skill can be roughly estimated by dividing the character’s Base Attack Bonus by 2, rounding up, and adding 2. So, for example, if a character has a Proficiency Bonus of +3, 3x2 = Fighting d6.įor Shooting, use the same calculation with the highest ranged weapon Proficiency Bonus. However if you really want to go a bit more granular, use Zadmar’s conversion tools, or use the following:ĭ&D 5th Edition To get a character’s Fighting skill, take their highest Proficiency Bonus with a melee weapon and multiply by 2 to get the Savage Worlds die type. Remember that in Savage Worlds NPCs don’t have to be built according to the same rules as PCs, so just give them whatever seems to make sense for the plot. The main thing is to keep it Fast, Furious, and Fun. At high levels give them magical items and weapons too - but remember that a little goes a long way in Savage Worlds! If they should be mid to high level, give them a higher combat skill die and add some combat edges to make them more powerful and interesting, like First Strike, Counter Attack, Sweep etc. If they should be a low level but tough fighter, give them d8 or d10 in Fighting plus Chain (+3) or Plate (+4) armor. ![]() If an NPC boss has a name, give them a Wild Die and 3 Wounds. If your PCs are low level, and they are up against NPC mooks, give the NPCs d6s in everything, light armor and some basic weapon like a spear or short sword, and keep playing. In most cases the easiest thing to do is just apply rule of thumb. For CHA scores above 14, add the Attractive Edge. For CHA scores below 8, add the Ugly (Minor) Hindrance.
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